#include "ShapeStage.h"

namespace egg{

    ShapeStage::ShapeStage(){

    }

    void ShapeStage::doRender(const FrameEvent& evt,const RenderQueue& rq){
        for(uint32 i=0;i<rq.getSize();i++){
            ShapeEntity* ent=(ShapeEntity*)rq.getEntity(i);
            ent->_draw(evt);
        }
    }

}